

They can be put off, but they cannot be aborted and thus skipped. Just reiterating we're not rushing through anything here.Ī bit about the types of quests you will be given. You don't need Tyr, and you need Fel, but that's day two. Scouting both of these after taking Dunarsund is a storyline mission you've got to do, and it will be followed by a storyline mission to take one of these two territories. I started a city specifically for demonstrating this method, and here is where I got on the tech tree by the end of the first day: This is the key technology to my foolproof method of getting your first two great buildings quickly.

It's now time to get busy on building the coin and supplies you'll need to get you far enough through the tech tree to have Smithery researched. You're in Bronze Age, and the tutorial part is finished. Also, it'll show you how you can be the first one on the block with Great Buildings. So how is it that my Late Middle Age city's outcome is so different from that Colonial Age city? That is what this guide will demonstrate. This is because my three goods-producing GBs deliver a total of 53 non-plunderable goods for my age per day. I don't need them, and won't, until possibly Modern Era, where refined goods come in. Note also I've got just the one stone quarry, and they've got six goods buildings. And #2 in neighborhood rank, compared to #22.

Mark's, level 6 Chateau, level 5 Hagia, level 4 del Monte. Level 11 Babel, level 10 Lighthouse, level 9 Zeus, level 6 St. One Age behind and yet 7 Great Buildings.
